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Thread Statistics | Show CCP posts - 15 post(s) |

Nemtar Nataal
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Posted - 2008.01.02 09:21:00 -
[1]
I so like your idear and TBH i think this was the implementation CCP originally wanted to have. And i so hope this is the way the pos implementation will eventually be...
Anyway i can see why peopleargue why this doesnt have any real balancing and none have been suggested...however chaning the current POS system to somthing in the line of this would give some sort of balancing.
First of the POS forcefield should be removed and put onto sepret structures such that the subsystem/module targeting that was implemented would actually make sence.
Maybe change dread's so such that they could deal massive dammage to sevrel modules at one time (more of a broadsword solution). That way dreads would really be intended for destroying a base while bringing in BS, BC, Commandship, HAC, Recon ('s) ect. would be more of the strategic way of handling a POS problem hitting specific modules to cripple POS defences.
With the suggested implementation i would imagin that you would offline one section of the base by disabling the grid or junction that supplyed power to those modules. In other words you could offline a section of guns by shooting the right structures love it.
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Nemtar Nataal
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Posted - 2008.01.25 09:45:00 -
[2]
Edited by: Nemtar Nataal on 25/01/2008 09:51:38 Edited by: Nemtar Nataal on 25/01/2008 09:49:06 *what is this thread doing on page 3*
/signed again
PS. and serously CCP please make this one a stickey by now the post have actually got more replyes then ANY of the other stickey threads in this section....pritty please with sugar on top 
hmm 3.55 minutes of film to hear 6 little words  |

Nemtar Nataal
Un-Natural Selection
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Posted - 2008.05.07 12:56:00 -
[3]
*****Sticky*****
/me thinks we should start a whole new thread "Petition to make POSs: Flogging the Dead Horse a sticky"
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Nemtar Nataal
Demonic Retribution Minor Threat.
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Posted - 2009.03.12 13:25:00 -
[4]
In all the W-Space developement some one might have forgotton about this....back on top with you boy... Sticky (ohh no that would force CCP acknolege the post in the first place....)
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Nemtar Nataal
Demonic Retribution
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Posted - 2009.06.22 06:00:00 -
[5]
back on top...
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Nemtar Nataal
Demonic Retribution
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Posted - 2011.02.16 07:58:00 -
[6]
Originally by: Shin Dari Well the modular pos concept might sound too difficult to CCP for them to implement. So I would like to present an alternative vision of what and how the new POS system should be, in the hope to get to situation moving forward.
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I dont really agree with this statement, the modular pos is a concept that can be moulded to fit into the EVE sandbox. The idea is to get a modular POS that looks like a small station in some way shape or form, hopefully with the added bonus of making POS management way more easy.
The POS as it is today is a extremely complicated structure, because CCP kept adding new responsibilities to it instead of inventing new structures. The direction of CCP have changed to what we have today where they usually implement new structures and workflows, thus a new POS concept would properly split up the responsibilities a POS have today and separate them from each other, it will make the structure less complicated.
Imo a POS should be all about providing the services of a station on a small scale, to facilitate the move to 00 of smaller entities. I dont think the modular concept should be just another way TO make POS management more easy for alliances. That would also go well with the name Personal Owned Station...
I could se a new system looking a bit like this.
First of all keep the POS role as a strategic platform, for invasions and defence.
Use the POS to provide services that facilitate industrial production, but remove some or all the industrial services directly from the POS.
Change moon mining completely to use the PI system OMG alliance income nerf...
Move all the mining and reaction to the PI system.
This will be more fair as it makes the values of a moon accessible on a larger scale, and it will require more players to run, which is more in line with the current work effort that PI requires.
Allow a POS to anchor a Customs Office out side the shield of the POS. The office will be available to personal, corp or alliance use depending on settings.
Alliance income should be moved to taxation of what ever is exported from the planet. This way more players can participate in the actual work, hopefully that will yield a larger volume of T2 materials all together. This way alliance income will more correctly reflect how similar work and income would look IRL.
Moving the PI system to affect moons will also open up a wider range of options once (if ever) Dust514 hits.
Having the Command Center out side the shield of the POS will also give a option for small gangs to achieve raiding goals at the POS's like its possible today at the Planets.
The factory, hangar, refining and refitting structures should still be kept at the POS, as modules that can be put together as this thread suggests. Hangar space should be added together to form one pool, same goes for ship storage of space to make life more easy. Also capacity should be removed completely from assembly arrays so you always have to anchor 1 corp hanger or use what ever space is available from the POS (something that should be added).
What i propose are all radical changes even to the original suggestion of this thread, but personally i like similar things to work the same way, so it would be nice if a POS worked like a small station moon industry worked like PI, makes transition more easy for players. Most people in alliances will properly hate this but imo the POS is there to facilitate small corps access to 00 and not just a tool to help alliances. Personally i love the idea of splitting up alliance income over more people, and make a alliance more dependable on the collective effort of its members...
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